

- #Grand theft auto iii aesthetic upgrade
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Effects work was also boosted - radiosity from fire was more noticeable, particles were enhanced, vehicle headlight effects were improved and water splash effects resulted in drops of fluid scattered over the game camera.īut perhaps the biggest upgrade came in terms of detail. Specular lighting was added, allowing for the reflection of light sources on materials such as the metallic bodywork on the vehicles, and these benefitted from reflection maps too, which varied according to the "sheen" of the car itself. This is something of a rarity for Xbox titles where the NV2A graphics core shared a relatively meagre 6.5GB/s of bandwidth with the Intel CPU.Ī range of graphical upgrades were introduced to make this the best version of the game yet, thanks in part to the work Microsoft did with the DirectX API in the time between the launch of the original game and the Xbox conversion. 360 backwards compatibility playback should invoke 4x multi-sample anti-aliasing, but it appears that both the original game and the emulation both utilise 2x MSAA. Visuals are unaffected for the most part.
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Note that we've used backwards compatibility here via PS3 and Xbox 360 for HDMI precision quality. Here's a comparison of the PS2 and Xbox versions. This alone would have been good enough, but the developers did not stop there. Rockstar was also able to improve draw distance and reduce some of the glaring pop-in. The Xbox game was far smoother, with fewer frame-rate drops. To begin with, the performance issues that plagued the PS2 version of GTA3 were mostly resolved.

With GTA3 on Xbox though, it was different, and with Rockstar Vienna on development duties the Xbox version was enormously improved over its predecessors on PS2 and PC. There's seldom any kind of financial imperative in making different versions of the game that utilise the respective strengths of each set of hardware to produce exciting, unique features, so instead it's all about finding a balance. In our usual Face-Off coverage it's rare that we actually see enormously significant differences between platforms these days.
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We'll also be factoring in the PC version of the game, released seven months after the original in 2002, and most intriguingly of all we'll be examining the classic Xbox conversion, released precisely two years after the original once Sony's exclusivity period had expired. In this article we'll be examining this iOS GTA running on iPad 2, and seeing just how Rockstar has converted it onto mobile platforms, noting the improvements made and perhaps the opportunities missed.
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10 years later, Rockstar has unleashed a celebratory new version of the game for iOS and Android mobile devices - so what better opportunity for Digital Foundry to begin its long-threatened Retro Face-Off coverage? A genre was defined by a gameplay formula that still persists to this day, many millions of copies were sold, and a megabucks franchise was born. Back in October 2001, Rockstar released Grand Theft Auto 3 exclusively on PlayStation 2 and everything changed.
